Artist
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Transatlantic Cost of Living & Purchasing Power Benchmark
Position Overview & Specifications
Location: Hybrid - mainly remote with some in-person work sessions in London.
The role
Fusebox is looking for an Artist to bring knowledge and experience of Character Design to develop our existing and future IP, looking at competitors to discover new styles which connect with our players.
You will have excellent attention to detail, constantly creating and evolving as an artist to produce artwork to the highest level. Pushing the boundaries to discover new design choices for characters, create various styles, you will be highly competent in 2D character creation with strong foundation skills in human anatomy, gesture and form.
Working closely with the Art Director and key stakeholders, you will conceptualise their vision by concepting and sketching, being open minded to revisions and feedback. By inspiring and challenging what works and what can be improved, you will produce creative solutions, research and development.
You will have a strong work ethic demonstrated through raising your profile and setting a standard of excellence for others to benchmark their art. Your outstanding portfolio demonstrates a wide range of character art experience. This is an exciting opportunity for impact as we create new stories and experiences.
Reporting to the Art Director you will:
- Create character art to a high quality
- Deliver in-game character assets
- Explore new art styles, building style guides to define the look of our in-game characters, fashion and personality
- Set the tone of a project, gesture, personality, anatomy
- Look at competitors to discover new styles which connect with our players
- Develop characters with attention to detail and advanced digital painting skills
- Take control of mentorship, teaching others to skill share to build general knowledge within the team
- Provide support to other departments such as narrative and engineering
- Stay up to date with industry trends and influences
- Work as part of a team in-house and outsourced artists
Requirements
- Art related degree or previous experience in similar role for games/entertainment industry
- Strong foundation in anatomy and figure drawing/gesture
- Able to develop a range of styles
- Proficient in digital painting
- Experience using Jira, Favro or similar to track tasks
- Adobe suite, 2D, character design
- Knowledge of 2D animation and technically minded in delivering assets for in-game
- Proactive and confident in managing own time
Nice to have
- 2D animation using Spine
- Technical knowledge of Unity and delivery of assets
- Previous experience in fashion and clothing design
- Environment art/UI/Game art experience
About Fusebox
At Fusebox we make world-leading choice-based narrative mobile games to entertain a global audience. Fusebox came to life in 2016 and has since rapidly become a market leader in the Interactive Narrative mobile gaming space, particularly with its success of licensed IP titles, such as Love Island: The Game, which frequently tops global charts. We have since diversified our portfolio to include original stories, and are ambitiously expanding and evolving both our product portfolio and world class team. In order to support further growth, the company has recently adopted a more commoditised business model, and heavily collaborates with partner studios for product development.
Candidate Selection & Onboarding Process
Application & Resume Screening
Submit your tailored CV/Resume directly to the talent acquisition portal.
Technical & Competency Interviews
Virtual interviews with the hiring manager and multidisciplinary team.
Formal Offer & Benefits Negotiation
Written agreement outlining compensation, equity, retirement vesting, and relocation allowances.
Onboarding & Corporate Integration
Equipment provisioning, team orientation, and commencement of duties.
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Artist • Fusebox Games
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