Surfacing/Lookdev Artist
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Transatlantic Cost of Living & Purchasing Power Benchmark
Position Overview & Specifications
Join us and help build the pixels of the future!
The Surfacing/Lookdev Artist creates photorealistic textures and develops the look for hard surface and organic models, environments, hero creature work and character work.
KEY RESPONSIBILITIES
- Create photorealistic textures, both hand-painted and from set photography to a level of detail necessary for hero CG assets
- Assemble the textures into a shading network and tweaks its lookdev to accurately match the references
- Work independently on defined tasks, but in collaboration with artists and supervisors in modeling, shading, and lighting during the look development process
QUALIFICATIONS & SKILLS
- Bachelor's degree or equivalent experience
- Minimum two (2) years of experience in visual effects for live-action feature films or television
- Hands-on experience using Mari essential, Photoshop, ZBrush, Mudbox a plus
- Working knowledge of Maya necessary, 3ds Max, V-Ray, Nuke a plus
- Clear understanding of color space, shading, lighting, and rendering methodologies
- Familiarity with digital photography
Candidate Selection & Onboarding Process
Application & Resume Screening
Submit your tailored CV/Resume directly to the talent acquisition portal.
Technical & Competency Interviews
Virtual interviews with the hiring manager and multidisciplinary team.
Formal Offer & Benefits Negotiation
Written agreement outlining compensation, equity, retirement vesting, and relocation allowances.
Onboarding & Corporate Integration
Equipment provisioning, team orientation, and commencement of duties.
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Surfacing/Lookdev Artist • Scanline VFX
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